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Clash of Empires Updates

Introduction


Clash of Empires is a hybrid game that combines the best features of a traditional strategy board game with a wargames battle system. The main difference being that there is no need to amass large numbers of figures, although the rules can be used as a setting to complement a wargames campaign. Clash uses a system whereby the Fighting Bonus of an army is determined by the Combat Rating of its component parts without the need to represent these units with multiple figures. From the outset it should be said that the rules to the Clash of Empires game do have a degree of complexity i.e., some paperwork and mathematical calculation is required. However, for those with the time and inclination to learn the rules thoroughly, I am sure that any subsequent game will deliver a rewarding experience as well as providing a welcome distraction from the stress and worry of a busy modern world. Also, valuable game play experience can be gained by using the practicable solo player format. For the beginner I recommend the Biblical Conquest version of the game the mechanics of which are easier to digest. This is not to say that the Biblical game is a prerequisite to the others just that it is a good starting point for mastering the basics before moving on to the other games in the series i.e., Hellenistic, Napoleonic, WW2 and a planned Sci-Fi Conversion.


The game play for Clash of Empires can be as basic or as complex as the player or players want. The game board itself is large enough to accommodate painted gaming figures to enhance the visual aspect of the game. In addition, there is plenty of scope for bringing the game to life by adding detail to a campaign. My personal preference is to create an alternative chronology for a domain explaining in some detail specific events and interpreting a Battle Roll to give a vivid description of how a battle unfolds. In this way a permanent record of a game can be compiled and perhaps, in the future, looked back upon with some nostalgia while at the same time improving the mind. This will be the inevitable biproduct from the eager reading of comparative military histories, the application of basic numerical skills and plenty of writing. For ideas on this theme, I recommend you check out my blog especially the chronology of the fictional Pharaoh Tefen Ra and the numerous historical battles that have been recreated using the Clash of Empires Battle System.


By now you have probably gathered that, unless specific parameters are put in place, a game of Clash of Empires cannot be finished in a short time. In fact, one campaign alone may take several hours to complete whereas regional domination will require multiple gaming sessions. This is drawn from my own experience of playing an hour or more on the occasional evening. However, therein lies the strategic and cognitive elements of the game. Rather than impulsive moves to gain an advantage, victory is best achieved by sound planning and preparation. Form useful alliances and then after harnessing one’s resources use guile to outwit and outmanoeuvre an opponent. To build a sustainable empire a player must avoid relying upon brute force alone but should invest in the economy and military capabilities of his or her domain, although strength in numbers is certainly no impediment to success. Emphasis should also be given to having the resources available to conduct a protracted campaign in a far-off territory. Beware of going out of supply and be careful not to leave your Capital Territory vulnerable to attack. For if this happens then the game for you could well be over. Thus, I commend to you Clash of Empires the conquest game in its various forms. If you have purchased the game or intend to do so, then I hope you enjoy your gaming experience. If you have any queries or suggestions, you are welcome to contact me at info@silurian-wargames.com.

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To play this game the only power source required is that of your mind.
 

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